Babylonia by Gufram

Journal

The overuse causes happiness! 
Babylonia by Gufram is the game for children exploring an
anti-education architectural proposal. The rules that settle the game,
easy but not ordinary impose a logical reconstruction, connected by some passages:
the central symmetry, the modularity of measures, the numerous but
defined joint possibilities. From the original project designed in 1972 by Studio 65,
a new special edition now at 10 Corso Como.

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    The overuse causes happiness!  Babylonia by Gufram is the game for children exploring an anti-education architectural proposal. The rules that settle the game, easy but not ordinary impose a logical reconstruction, connected by some passages: the central symmetry, the modularity of measures, the numerous but defined joint possibilities. From the original project designed in 1972 by Studio 65, a new special edition now at 10 Corso Como.